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Free source code: Download full source code for Project Hornet, a Windows-based management console for SMIL media players, written in C# language.

This website is an "Advocacy for SMIL" (hence A-SMIL) as an open standard for digital signage. Thank you for all your support. We are on Google's page 1 for search on SMIL.

SMIL Supported by Most Leading Digital Signage Systems.

SMIL as an Open Standard for Digital Signage

SMIL (pronounced "smile") stands for "Synchronized Multimedia Integration Language" and defines scheduling ("Synchronized"), video, audio, images, text ("Multimedia"), multi-zone screen layout ("Integration") in an XML-based text file format ("Language"). It is an open specification (royalty-free to use) created by the World-Wide Web Consortium, the same organization responsible for defining the HTML language, an open standard for the Internet. Products that utilize SMIL are available from leading companies such as Adobe, Apple, Microsoft, and Real Networks.

Digital signage deals with scheduling multimedia files for playback on digital displays connected on an IP network. The industry has roots tracing back for a few decades, but has recently expanded rapidly due to the proliferation of low-cost flat panel displays that are easy to install and maintain in public space. As the market expands out of the "emerging" status, mainstream customers demand compatibility and interoperability among products from different vendors. SMIL appears to be an ideal technology to answer the needs of the industry.

A SMIL script that plays 2 videos repeatedly looks as simple as this:

  <head />
    <seq repeatCount="indefinite">
      <video src="ad1_15s.mpg" />
      <video src="ad2_30s.mpg" />

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