Difference between revisions of "Main Page"

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** [[Layout|SMIL Screen Layout]]: multi-zone, multi-layer layout
 
** [[Layout|SMIL Screen Layout]]: multi-zone, multi-layer layout
 
** [[Transport|Sending SMIL to Player]]: network management protocol for media players
 
** [[Transport|Sending SMIL to Player]]: network management protocol for media players
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** [[Play logs|Recording playbacks]]: A-SMIL extension for logging playbacks
 
* [[SMIL Reference]]
 
* [[SMIL Reference]]

Revision as of 12:41, 11 June 2009

What's New: Download full source code for Hornet 1.0, a Windows-based management software for SMIL media players.

This website advocates using SMIL as an open standard for digital signage.

SMIL as an Open Standard for Digital Signage

SMIL (pronounced "smile") stands for "Synchronized Multimedia Integration Language" and defines scheduling ("synchronized"), video, audio, images, text ("multimedia"), multi-zone screen layout ("integration") in an XML-based text file format ("language"). It is an open specification (royalty-free to use) created by the World-Wide Web Consortium, the same organization responsible for defining the HTML language, an open standard for the Internet. Products that utilize SMIL are available from leading companies such as Adobe, Apple, Microsoft, and Real Networks.

Digital signage deals with scheduling multimedia files for playback on digital displays connected on an IP network. The industry has roots tracing back for a few decades, but has recently expanded rapidly due to the proliferation of low-cost flat panel displays that are easy to install and maintain in public space. As the market expands out of the "emerging" status, mainstream customers demand compatibility and interoperability among products from different vendors. SMIL appears to be an ideal technology to answer the needs of the industry.

A SMIL playlist that plays 2 videos repeatedly looks as simple as this:

<seq repeatCount="indefinite">
  <video src="ad1_15s.mpg" />
  <video src="ad2_30s.mpg" />
</seq>

Further Reading