Difference between revisions of "Sync Playback"
From A-SMIL.org
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− | <seq repeatCount="indefinite" sync="//192.168.1.225#"> | + | <seq id="bar" repeatCount="indefinite" sync="//192.168.1.225#"> |
// 192.168.1.225 is the source player IP address, so use static IP address is advised for source player | // 192.168.1.225 is the source player IP address, so use static IP address is advised for source player | ||
// Player can detect source address looping back to itself or not, so all players in same network can share same SMIL | // Player can detect source address looping back to itself or not, so all players in same network can share same SMIL |
Revision as of 10:58, 25 February 2015
You can have multiple SMIL players to synchronize its playback with a source player via network. This is suitable for multiple players in same network ( same subnet preferred ) to play same media across different players. Please note this is not suitable for typical video wall solution.
The idea is to assign a source player in the network, and have multiple players to sync playback with the source player.
<smil> <head/> <body> <seq id="bar" repeatCount="indefinite" sync="//192.168.1.225#"> // 192.168.1.225 is the source player IP address, so use static IP address is advised for source player // Player can detect source address looping back to itself or not, so all players in same network can share same SMIL <video id="foo" src="test.video" /> //specify id for each node to sync </seq> </body> </smil>
Applicable device :
IAdea XMP-3250 series player ( firmware 3.3.27 or higher ) and XDS-1950/2450 signboard
IAdea XMP-2200 series player ( firmware 4.7 or higher ) and XDS-1060 series signboard